Kaldheim Set Review - Black

Jamie will be rating the cards on a scale of 1 to 10 for limited play. Melvin is just being Melvin.

Other Colors


 
khm-79-blood-on-the-snow.jpg

blood on the snow

Jamie: 8/10 wrath plus being able to get something back is solid

Melvin: Oh great, now I can’t eat the yellow snow or the red snow.

 
khm-80-bloodsky-berserker.jpg

bloodsky berserker

Jamie: 7/10 solid two drop that will just keep growing in 2nd spell matters deck

Melvin: Ah, we remember He-man’s late 70’s metal phase fondly.

 
khm-81-burning-rune-demon.jpg

burning-rune demon

Jamie: 9/10 big evasive threat plus find another creature!

Melvin: If your rune is burning, consider a good topical ointment.

 
khm-82-crippling-fear.jpg

crippling fear

Jamie: 6/10 seems like a lot of work to protect your creatures unless very tribal

Melvin: You know, after 2020, crippling fears aren’t what they used to be.

 
khm-83-deathknell-berserker.jpg

deathknell berserker

Jamie: 5/10 wants equipment

Melvin: Look how blue she is, someone get her a coat!

 
khm-84-demonic-gifts.jpg

demonic gifts

Jamie: 5/10 seems fine to protect strongest creature or have trade in combat and return

Melvin: She’s going to need to go Hellboy on those horns and just snap them off.

 
khm-85-dogged-persuit.jpg

dogged pursuit

Jamie: 4/10 pricey, but could be strong in multiples

Melvin: This is a card that’ll really hound you if you fall behind in limited. It’s not Ill-Gotten Inheritance, but it could still be ruff to race.

 
khm-86-draugr-necromancer.jpg

draugr necromancer

Jamie: 10/10 bomb with lots of removal

Melvin: Don’t worry, he’ll be dead by episode three of the last season.

 
khm-87-draugr-recruiter.jpg

draugr recruiter

Jamie: 5/10 expensive effect on a hill giant

Melvin: I swear, half the creatures look like extras from the He-man cartoon.

 
khm-88-draugr-s-helm.jpg

draugr’s helm

Jamie: 5/10 4/4 menace for 5 is not terrible

Melvin: “Can I get a bigger nose guard please?”

 
khm-89-dread-rider.jpg

dread rider

Jamie: 5/10 pricey creature with not super exciting effect unless self-milling a bunch?

Melvin: I want an official Dread Rider, carbine action, two-hundred shot range model air rifle!

 
khm-90-dream-devourer.jpg

dream devourer

Jamie: 6/10 giving everything foretell is kind of cool, plus solid 2 drop

Melvin: Is that why they’re called “sweet dreams”?

 
khm-91-duskwielder.jpg

Duskwielder

Jamie: 5/10 it probably won't attack much on its own but cheap, effective boast effect

Melvin: Or you could, you know, wield a sword or something. But no, I’m sure dusk is a great weapon. Thanks, Edward Cullen.

 
khm-92-egon-god-of-death.jpg

egon, god of death

Jamie: 5/10 decent body late game, the artifact is pricey card draw

Melvin: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

 
khm-93-elderfang-disciple.jpg

elderfang disciple

Jamie: 5/10 fine effect

Melvin: I’m tired of all these #$%@ing snakes on this #$%@ing plane!

 
khm-94-eradicator-valkyrie.jpg

eradicator valkyrie

Jamie: 8/10 solid body, decent effect, sac your weakest creature

Melvin: The horniest of all the Valkyrie. Or the one with the biggest horn, however you say that.

 
khm-95-feed-the-serpent.jpg

feed the serpent

Jamie: 8/10 effective removal

Melvin: Is feeding the serpent like the opposite of draining the lizard?

 
khm-96-grim-draugr.jpg

grim draugr

Jamie: 6/10 decent mana sink late game

Melvin: If he has a polar bear head for a helmet, does that make him a bearserker?

 
khm-97-hailstorm-valkyrie.jpg

hailstorm valkyrie

Jamie: 6/10 evasion plus a mana sink

Melvin: First off, I love flample, but I don’t think anyone will be hailing this as a bomb in limited. More like a hail Mary.

 
khm-98-haunting-voyage.jpg

haunting voyage

Jamie: 6/10 SEVEN mana foretell, need to be heavy tribal for this to be really solid

Melvin: Woah, the Kaldheim part of the “It’s a Small World” ride is pretty morbid.

 
khm-99-infernal-pet.jpg

infernal pet

Jamie: 5/10 payoff for second spell matters deck

Melvin: If you’ve ever seen your dog munch down on some cicadas, you’ll recognize this feel.

 
khm-100-jarl-of-the-forsaken.jpg

jarl of the forsaken

Jamie: 6/10 solid foretell

Melvin: Good zombie, Jarl.

 
khm-101-karfell-kennel-master.jpg

karfell kennel-master

Jamie: 6/10 solid body for price plus nice for combat for a turn

Melvin: I see a sword, and an axe, but I really expected him to have a Kaldheim Kennel-Club.

 
khm-102-koma-s-faithful.jpg

koma’s faithful

Jamie: 5/10 tiny booty isn't super exciting

Melvin: Loving would be easy if your colors were like my dreams. Koma Koma Koma Koma Koma Chameleon….

 
khm-103-poison-the-cup.jpg

poison the cup

Jamie: 9/10 great removal especially with foretell

Melvin: He clearly should not have drank from the cup that was in front of him.

 
khm-104-priest-of-the-haunted-edge.jpg

priest of the haunted edge

Jamie: 5/10 lots of buildup to use as removal

Melvin: It doesn’t pump other zombies so we can’t even say it’s an edge lord.

 
khm-105-raise-the-draugr.jpg

raise the draugr

Jamie: 5/10 cheap enough recursion

Melvin: Raise the minimum Draugr salary! They deserve a living (unliving?) wage!

 
khm-106-return-upon-the-tide.jpg

return upon the tide

Jamie: 5/10 solid enough in elves, otherwise kind of pricey

Melvin: I don’t like doing tide-based returns, even if I have the receipt.

 
khm-107-rise-of-the-dread-marn.jpg

rise of the dread marn

Jamie: 7/10 solid foretell, can really set up a lot of zombos

Melvin: Allow marn to rise for sixty to ninety minutes, then bake at 350 degrees until golden brown.

 
khm-108-rune-of-mortality.jpg

rune of mortality

Jamie: 5/10 replaces itself right away and can turn garbage creature into a deathtoucher

Melvin: On earth, the rune of mortality is the sign at the liquor store showing what the latest date of birth that’s allowed to make a purchase is, because it constantly reminds us that we’re all slowly inching towards death.

 
khm-109-skemfar-avenger.jpg

skemfar avenger

Jamie: 6/10 elf berserker tribal! solid effect

Melvin: Avengers, Elfsemble!

 
khm-110-skemfar-shadowsage.jpg

skemfar shadowsage

Jamie: 6/10 decent stats, plus elf tribal seems to be easy enough to get into

Melvin: “I was an extra in Castlevania!”

 
khm-111-skull-raid.jpg

skull raid

Jamie: 4/10 seems like expensive filler

Melvin: A classic trope of the 80’s college zombie movie, the sorority skull raid.

 
khm-112-tergrid-god-of-fright.jpg

tergrid, god of fright

Jamie: 8/10 solid body plus build-around

Melvin: To frighten me, she’s either going to show me a horrible creature from the depths of madness, or my 401k’s balance after 2020.

 
khm-113-tegrid-s-shadow.jpg

tergrid’s shadow

Jamie: 4/10 good with Tergrid, otherwise kind of expensive and unexciting

Melvin: Looks like we saw Tergrid’s shadow, time for six more weeks of nightmares.

 
khm-114-valki-god-of-lies.jpg

valki, god of lies

Jamie: 9/10 turn a 2 drop into opponents best creature, Tibalt is broken!

Melvin: Is this card good? Don’t be ridiculous!

 
khm-115-varragoth-bloodsky-sire.jpg

varragoth, bloodsky sire

Jamie: 8/10 decent body plus boast effect finds best card for very cheap

Melvin: Fine fine, you’re very goth..err…Varragoth. But your mom wants her red curtain back when you’re done wearing it.

 
khm-116-vengeful-reaper.jpg

vengeful reaper

Jamie: 6/10 fine stats but a little small for 4 mana

Melvin: This is a reaper you should fear in limited. Even if you have a lot of cow bell.

 
khm-117-village-rites.jpg

village rite

Jamie: 5/10 fine in a dedicated sac deck, also as a response to opponents removal

Melvin: A tricky card to play, make sure you cast it the rite way at the rite time.

 
khm-118-weigh-down.jpg

weigh down

Jamie: 5/10 not good until later in game but awesome cheap removal

Melvin: This is how Landfill died in Beerfest.

 
khm-119-withercrown.jpg

withercrown

Jamie: 7/10 turn opponents best creature into a blocker that drains them seems solid

Melvin: More popular than the child version, the Shrinky-Beanie.